Endeavour Class Light Cruiser
110 pts
Imperial Navy
| Type/Hits | Speed | Turns | Shields | Armour | Turrets |
|---|---|---|---|---|---|
| Cruiser/6 | 20 cm | 90Β° | 1 | 5+ | 2 |
| Armament | Range/Speed | Firepower/Str | Fire Arc |
|---|---|---|---|
| Port weapons battery | 30 cm | 6 | Left |
| Starboard weapons battery | 30 cm | 6 | Right |
| Prow weapons battery | 30 cm | 2 | Left/βfront/βright |
| Prow torpedoes | 30 cm | 2 | Front |
Special
- Endeavour light cruisers get a +1 to their dice roll when defending against a boarding action, because the mid-ship corridor is easy to defend and restricts access to vital parts of the ship.
- Endeavour light cruisers get a +1 to their dice roll when defending against a boarding action, because the mid-ship corridor is easy to defend and restricts access to vital parts of the ship.
Options
- May increase the prow armour to 6+ for no additional cost. However, if this option is taken, the turning radius of these vessels is reduced to 45 degrees.
- If the prow armour is increased, the ship may also take a power ram for +5 points, if it is part of an Imperial Navy, Adeptus Mechanicus, Inquisition, or Rogue Trader fleet list. This does not count as a separate refit. Ships so equipped impart one automatic hit during a successful ram on a target vessel before rolling for hits inflicted.
- May increase the prow armour to 6+ for no additional cost. However, if this option is taken, the turning radius of these vessels is reduced to 45 degrees.
- If the prow armour is increased, the ship may also take a power ram for +5 points, if it is part of an Imperial Navy, Adeptus Mechanicus, Inquisition, or Rogue Trader fleet list. This does not count as a separate refit. Ships so equipped impart one automatic hit during a successful ram on a target vessel before rolling for hits inflicted.