Warsphere

145 pts

Kroot

Type/Hits Speed Turns Shields Armour Turrets
Defence/10 10 cm Special 2 5+ 3
Armament Range/Speed Firepower/Str Fire Arc
Weapons battery 30 cm 12 All round

Special

• Kroot Warspheres have powerful engines firing in all direction, and this, coupled with the unique, spherical designs of their ships means no command check is needed for All Ahead Full special orders.
• During planetary assaults, Kroot Warspheres cannot return to flight during a battle once they have landed. However, they are not destroyed and only count as disengaged for purposes of victory points.
• The Kroot approach spacefaring with an innate sense bereft of the technological advances so keenly sought by other races. When the Damocles Crusade revealed shortcomings in the Warsphere compared to Imperial starships, the Kroot adapted simply by constructing larger Warspheres.

Options

• A Kroot Warsphere may add 2HP and 2 firepower for +20 points (up to three times).
• A Kroot Warsphere may subtract 2HP and 2 firepower for -20 points (up to two times).
• Warspheres 10HP or greater may also add +1 shield for +10 points.
• Warspheres 10HP or greater may +1 turret strength for +10 points.
• A Kroot Warsphere 10HP or greater can extend the range of its weapons battery by +15 cm for +25 points.