Armed Cargo Vessel
20 pts
Rogue Traders
| Type/Hits | Speed | Turns | Shields | Armour | Turrets |
|---|---|---|---|---|---|
| Escort/1 | 25 cm | 45° | 1 | 5+ | 1 |
| Armament | Range/Speed | Firepower/Str | Fire Arc |
|---|---|---|---|
| Weapons battery | 30 cm | 1 | Left/front/right |
Special
• Rogue Trader armed cargo vessels have more in common with true warships than typical freighters, giving up a significant portion of their cargo capacity to mount warship-grade weapons and engineering plants. They move +4D6 when under All Ahead Full special orders as warships do.
• They are worth one assault point in planetary assault scenarios when within 30 cm of the planet edge and count as a half-transport (rounding DOWN) in scenarios that require transports. This means that if it is the only one remaining in a convoy scenario, it counts as zero.
• When included in a Rogue Trader escort squadron and not being used as a transport in scenarios that require them, it offers +1 Ld to Reload Ordnance by ensuring escorts have a ready supply of torpedoes before the battle. This effect is not cumulative if there is more than one Rogue Trader cargo vessel in the escort squadron.
• They are worth one assault point in planetary assault scenarios when within 30 cm of the planet edge and count as a half-transport (rounding DOWN) in scenarios that require transports. This means that if it is the only one remaining in a convoy scenario, it counts as zero.
• When included in a Rogue Trader escort squadron and not being used as a transport in scenarios that require them, it offers +1 Ld to Reload Ordnance by ensuring escorts have a ready supply of torpedoes before the battle. This effect is not cumulative if there is more than one Rogue Trader cargo vessel in the escort squadron.