Heavy Transport

40 pts

Rogue Traders

Type/Hits Speed Turns Shields Armour Turrets
Cruiser/6 15 cm 45° 2 5+ 2
Armament Range/Speed Firepower/Str Fire Arc
Port weapons battery 15 cm 3 Left
Starboard weapons battery 15 cm 3 Right
Prow weapons battery 15 cm 2 Left/front/right

Special

• Despite their size and complexity, heavy transports have little in common with true warships. Like other normal cargo ships, they only move +3D6 when under All Ahead Full special orders.
• They are worth four assault points (two if crippled) in planetary assault scenarios when within 30 cm of the planet edge and have the value of two regular transports (one if crippled) in scenarios that require transports.
• Many specialized heavy transports provide unique abilities to a given fleet, like the Repair Tender and the Super-Heavy Transport variants below. Unfortunately, they are particularly sought out by enemies and if those variant options are taken, they must always be present in scenarios requiring transports.

Options

• When included in a Rogue Trader fleet in a campaign or one-off game, they may take one refit from the Xenotech systems table for +10 points.
• Fuel Tanker: For no extra cost or change in profile a heavy transport can be a fuel tanker. In addition to the special rules above, fuel tankers suffer critical damage on a roll of 5+ instead of a 6 normally. If a fuel tanker is reduced to zero hits, it rolls 3D6 on the catastrophic damage table instead of 2D6, adding the result of all three dice together. These vessels are especially critical to a Rogue Trader and the operations of a given fleet in general; every one that survives at the end of the game without disengaging earns +1 renown to the owning player, even if crippled.
• Repair Tender (+50 pts): Augmented by personnel and servitors of the Adeptus Mechanicus, these ships are vital for quickly repairing and refitting warships close to the battlezone. Purchasing a repair tender adds +1 renown or two repair points to the owning player at the end of every battle (even if crippled), but the enemy gains +1 renown for crippling or +2 renown for destroying it.
• Super-Heavy Transport (+50 pts): Some heavy transports are extraordinarily vast behemoths of the stars, serving the core worlds of the Imperium as supertankers or as bulk ore carriers bound for the foundries of Mechanicus worlds. Such vessels add +4HP to their profile and count as three normal transports (two if crippled). However, they turn like battleships and are mounted on a large base. Their profile and special rules are otherwise unchanged.