Orbitals

pts

Tau

Type/Hits Speed Turns Shields Armour Turrets
Defence/4 0 cm 1 5+ 2
Armament Range/Speed Firepower/Str Fire Arc
Launch bays Barracudas: 25 cm / Mantas: 20 cm 1 squadron
Gravitic hook Capacity: 1 Orca/Warden
Railgun battery 45 cm 3 All round
Ion cannon 30 cm 1 All round

Special

• A core module supplies the command, communication, energy and sensor facilities for an array along with habitats for all key staff. A core module and all its ancillary modules are treated as one model for game purposes.
• Normally individual orbital modules are assembled into arrays of up to five. The first module must be the core module and no more than four other modules can be added. An Orbital costs its core plus the sum of all added modules.
• Each security module adds +1 turret to the Core module.
• Each security module includes one of the defence systems below, at the points cost shown.
• Orcas and Wardens assigned to guard an Orbital have a base leadership of 7 and cannot squadron with other escorts.
• Each manufacturing module provides habitats for its workforce and greatly expanded energy reserves. Each module added raises the array’s shield value by 1, to a maximum of 3.
• The processing capacity of the module’s drone intelligences acts as a tracking system.
• Habitat modules are used to allow more Tau to dwell on the array. These modules do not expand an arrays capabilities but they do make them larger. The module adds 1 to the damage points the array can absorb.

Options

• Launch Bay +10 pts
• Gravitic hook +5 pts (Orca/Warden needs to be purchased separately)
• Railgun battery +15 pts
• Ion Cannon Turret +15 pts